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1  Creativity Zone / Art Sector / Re: Way2spoopy alien skeleton (Sculptris) on: February 18, 2018, 03:39:22 PM
No amount of muscle tension in the world can change the laws of physics. A body whose center of gravity is misaligned with what plants them on the ground will topple over no matter how you look at it. Also, I'm not the godlike be-all-end-all of artistic criticism. I'm not the only voice that matters here. Just because I don't see a post doesn't mean you have to completely halt development of a character.

The number of organs doesn't matter, it's all about mass. One bigass organ can weigh just as much as a bunch of smaller organs. And of course fantasy doesn't have to be """100% scientifically accurate""", because then it wouldn't be fantasy now would it? But it's very easy for something to bend suspension of disbelief to its breaking point and present a figure that makes so little logical sense that it's immersion breaking. This depends on the tone of the work, however. If it's a wacky crazy fuckit world, then you could get away with just about anything, but something intended to be taken more seriously must also be more believable.

If your definitions of "humanoid robot" are so strict that anything less than a 1/1 recreation of a homo sapien is disqualified, then no, we haven't reached that point yet, because these things need to carry massive battery packs with them for the time being. But this doesn't really enter into the whole center of mass argument because their center of mass is still the same as ours.

EDIT: Also, can you PLEASE stop editing your posts so heavily after posting them? Maybe spend more time writing them in the first place to add everything you want? By the time I'm finished with my replies half of it might not make sense.
2  Creativity Zone / Art Sector / Re: Way2spoopy alien skeleton (Sculptris) on: February 18, 2018, 02:55:52 PM
What I learned is, being digitigrade vs plantigrade affects center of gravity a lot, where being digitigrade causes it to shift forward. To get a feel for this yourself, stand on your toes. Notice how much more you suddenly want to fall on your face.

An upright biped which would always be walking on digitigrade legs would actually be more stable with additional back weight than a human has, because without it they'd want to fall forward.

An upright biped which would always be walking on digitigrade legs would actually be more stable with additional back weight than a human has, because without it they'd want to fall forward.
When I tried that, my body naturally fell backwards. This, I think comes down to individual body types and standing posture.

Additionally, muscle tension is great at allowing things to stand that would fall over if they were inanimate objects. Humans are actually hilariously unstable; this is why humanoid figures almost always need stands, huge feet, or need to be posed in awkward ways to not topple over, and no one has as of yet succeeded in building a humanoid robot that can hold itself up without falling forward. Humans are only able to walk and stand because of muscle tension and high levels of coordination.


<a href="http://www.youtube.com/watch?v=fRj34o4hN4I" target="_blank">http://www.youtube.com/watch?v=fRj34o4hN4I</a>

Furthermore, in life, there's organs in the core of the body which make the core much heavier than the limbs and tail. There's just not enough weight in arms to throw the center of gravity so majorly off balance that it can't stand because too heavy. If the arms were larger than the body then there'd be an issue.

It might not be ideal, but it's definitely possible, because living animals have muscles and are generally good at standing up against gravity.

That's a pretty bad example because the tails of spider monkeys do not contain internal organs. If they did, the monkey would be further weighed down by its tail and their body would have to lean forward to compensate.

I really have no idea why you're trying to defend the model in the OP when you've already come out with a sketch that makes a lot more sense and looks visually appealing. Is it because I'm the one who pointed it out??
3  SporeBase / Announcements / Re: State of the SporeBase Address on: February 18, 2018, 02:26:14 PM
Kaos if you log on again and see this I need to speak with you in private.
Kaos hasn't logged into the forums in over a year, so I wouldn't get your hopes up. Try his steam instead.
4  General Information Central / General Discussion / Re: Can we please just get rid of the censoring? on: February 06, 2018, 02:25:36 AM
This forum is so poorly administrated that we're still using the old insecure SMF ONE

Assume for the moment that nothing will change and that the forum is dead. If it was in my hands it would be a different story, but it aint. Oh well
5  General Information Central / Quick Threads / Re: Freedom Thread on: May 30, 2017, 10:05:52 PM
6  General Information Central / General Discussion / Re: Sporebase discord chat. on: December 28, 2016, 01:57:32 AM
Yes please make me eternal ruler of the discord server so that i may rule over our contributors with an iron fist

(click to show/hide)
7  General Information Central / Game Design / Re: Knibots Improvement Thread on: September 12, 2016, 12:44:33 AM
I suggest a more unified artstyle. The tiles and the sprites look like they're from completely different games.
8  General Information Central / General Discussion / Re: Time flies on: August 26, 2016, 03:56:36 AM
It's my birthday..
<a href="http://www.youtube.com/watch?v=WvVwsajAK8M" target="_blank">http://www.youtube.com/watch?v=WvVwsajAK8M</a>
9  Hacking / Modding Games / Hacking Spore / Re: Help bug/modbug here on: August 25, 2016, 05:46:06 PM
Your post is not coherent English.
10  General Information Central / Other Games / Re: What games do you play? on: June 16, 2016, 10:32:56 PM
Been playing world of warcraft lich king private servers with a friend lately, that's fun.

Live wow is a shamfur dispray
11  Hacking / Modding Games / Hacking Spore on the Mac / Re: Freezing Values on a Mac (aka oh god how did I forget to post this for so long) on: June 16, 2016, 10:07:22 PM
Your algorithms are slipping there buddy
12  General Information Central / Game Design / Re: Updates about Game making and stuff. on: June 13, 2016, 03:42:47 AM
Hey dood, good to see you've improved so much since the ye olde days. keep it up yo
13  SporeBase / Introductions / Re: Greetings. on: May 26, 2016, 05:20:50 PM

As long as there are people like you posting here the forum won't be dead
14  General Information Central / General Discussion / Re: Time flies on: May 23, 2016, 09:17:50 PM
I post whenever there's somewhere to post which is NEVER because nobody else posts here anymore
15  General Information Central / General Discussion / Re: Time flies on: May 14, 2016, 08:24:12 PM
dayum dis site old as shiet nigguh
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