SporeBase Forum
February 20, 2018, 01:04:59 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Remember, we don't support anything pirated or illegally downloaded.
 
  Home Help Arcade Search Shop Articles Links Gallery Login Register Wiki  
  Show Posts
Pages: [1] 2 3 ... 230
1  General Information Central / Quick Threads / Re: Freedom Thread on: February 19, 2018, 02:19:02 PM
(click to show/hide)
2  Creativity Zone / Art Sector / highest quality work yet on: February 18, 2018, 09:56:19 PM
<a href="http://www.youtube.com/watch?v=USBXY2pHSf0" target="_blank">http://www.youtube.com/watch?v=USBXY2pHSf0</a>
i have outdone myself, i just can't get better than this
3  Creativity Zone / Art Sector / Re: Way2spoopy alien skeleton (Sculptris) on: February 18, 2018, 04:35:13 PM
the ribs would have been a much bigger weight problem than organs because organs aren't really that heavy anyway, but

yeah why are we doing drama about physics over a piece of fantasy art

this is a belated edit

buttered cat paradox, checkmate
4  Creativity Zone / Art Sector / Re: Way2spoopy alien skeleton (Sculptris) on: February 18, 2018, 03:05:30 PM
No, I just found new information that adds more to the discussion is all, because physics of animals being able to stand are complicated by the presence of muscle tension and coordination. Also when I posted the updated sketches you kinda gave no feedback at all so I was sort of in limbo as to whether or not the changes were good. Huh I know you enjoy picking things apart but if you also point out what's good, it tends to be more helpful. When you provide good and bad, it's "keep this, alter that" feedback, but if you only provide bad, then how do I know what to keep?

I still have done a lot of changes which remove all internal organs from the tail so it's not as big of a weight anyway. Most of that has to do with lore changes though, because they are no longer descendants of insect-like ancestors, so transcribing the "head/thorax/abdomen" body plan to a vertebrate skeleton no longer makes sense in canon, not because everything has to be 100% scientifically accurate in fantasy. The original design would still not be anywhere near as bad as it is in your head though. I know I wasn't clear about this originally, but the only organ that was present in the tail was the large intestine.

Also that robot isn't what was meant, the humanoid robot means something specifically with a humanoid anatomy having straight legs, human proportions etc. That robot isn't built exactly the same as a human, which is why it can stand. Mostly it benefits from being in a permanent squat posture when resting, which helps it balance but would be hell on an animal's joints.
5  Hacking / Modding Games / Hacking Other Games / halp on: February 18, 2018, 02:46:02 PM
why is this tishpost getting attention

<a href="http://www.youtube.com/watch?v=GPsDkVJqUoE" target="_blank">http://www.youtube.com/watch?v=GPsDkVJqUoE</a>
6  SporeBase / Announcements / Re: State of the SporeBase Address on: February 18, 2018, 02:43:50 PM
Kaos if you log on again and see this I need to speak with you in private.
Kaos hasn't logged into the forums in over a year, so I wouldn't get your hopes up. Try his steam instead.
Yeah, I know. Thanks.
7  Creativity Zone / Art Sector / Re: Way2spoopy alien skeleton (Sculptris) on: February 18, 2018, 02:11:20 PM
Just posting this here because it's pretty relevant even though this is an old thread/old art:

I actually later found out that Mango's point is wrong and there was nothing wrong with my original design, apart from maybe proportion issues which were a mistake of the actual execution of the model, not in the concept itself.

What I learned is, being digitigrade vs plantigrade affects center of gravity a lot, where being digitigrade causes it to shift forward. To get a feel for this yourself, stand on your toes. Notice how much more you suddenly want to fall on your face.

An upright biped which would always be walking on digitigrade legs would actually be more stable with additional back weight than a human has, because without it they'd want to fall forward.

Additionally, muscle tension is great at allowing things to stand that would fall over if they were inanimate objects. Humans are actually hilariously unstable; this is why humanoid figures almost always need stands, huge feet, or need to be posed in awkward ways to not topple over, and no one has as of yet succeeded in building a humanoid robot that can hold itself up without falling forward. Humans are only able to walk and stand because of muscle tension and high levels of coordination.

Furthermore, in life, there's organs in the core of the body which make the core much heavier than the limbs and tail. There's just not enough weight in arms to throw the center of gravity so majorly off balance that it can't stand because too heavy. If the arms were larger than the body then there'd be an issue.

It might not be ideal, but it's definitely possible, because living animals have muscles and are generally good at standing up against gravity.

8  SporeBase / Announcements / Re: State of the SporeBase Address on: February 18, 2018, 01:56:41 PM
Kaos if you log on again and see this I need to speak with you in private.
9  General Information Central / General Discussion / Re: Can we please just get rid of the censoring? on: February 17, 2018, 09:28:59 PM
I'd like to but it's a) a huge pain in the rear because each one has to be manually erased and there's a lot of them, and b) the site's technically not under my ownership and the higher ups abandoned ship, so my hands are kinda tied.

there's a lot i wish i had the authority to do tbh
10  General Information Central / Quick Threads / Re: Freedom Thread on: February 17, 2018, 09:24:36 PM

this has legitimately been the last year of my life
oh tish i forgot this was posted here because it's like nowhere to be found in full res anymore
11  General Information Central / Quick Threads / megga mann on: February 17, 2018, 09:23:55 PM
post quality mega man content

12  Creativity Zone / Creation Corner / swiresaurus on: February 16, 2018, 06:13:52 PM
i have returned

to tishpost
13  SporeBase / Introductions / Re: Greetings. on: February 12, 2018, 03:08:33 PM
Okay that bot is way more ominous than the standard fare

Welcome! I actually check here every single day, so as Mango said as long as you post the forum will live.

PS: an avatar update was sorely needed, jeebus
14  Creativity Zone / Creation Corner / Re: 10th Anniversary Remake Thread on: February 03, 2018, 11:08:17 PM
Remake number 2 (these will be in no particular chronological order) is Rob Swire.

The remake benefited a lot from the new DarkInjection. It adds Darkspore-textured Knurl Downs which were instrumental to the construction of the lower half of his face because they create the illusion of stubble, something I could not pull off before. It's also the first time I used panel lining on a creation built mostly in a realistic style. The panel lining was necessary for the nose and mouth to be clearly visible. otherwise the mouth is too hard to see and the nose almost disappears from a head-on view.

<a href="http://www.youtube.com/watch?v=4boo1Py_W90" target="_blank">http://www.youtube.com/watch?v=4boo1Py_W90</a>


PS: Kartikeya has received an update since I first posted this thread. The feet and hands have been replaced with the Darkspore textured ones, and I used the color picker mod to get a more game-accurate color scheme.
15  Creativity Zone / Creation Corner / Re: Not Kartikeya Again *sigh* on: February 03, 2018, 09:54:12 PM
You're easily the best creature creator of all time. its neat to see you're still doing it, do you do 3d modeling otherwise? I know you made a skeleton thing, but I kinda question why you choose spore as your medium. You could easily make a career out of that skill if you did more with some other tools. (If you don't, of course, I wouldn't know.)

It's really cool to see this progress... thing. I appreciate that you've kept it up.
See that's the really strange thing. I have Sculptris but I'm just not as good at that, and I actually prefer Spore as a medium because of the challenge factor - that I have to fight uphill against a limited, buggy editor and be as efficient as possible and construct things with armatures, and try to come up with ways to get colors to match as closely as possible. I know it seems odd since Spore is something I can't profit off of, but it's pretty specifically my passion, haha.
Pages: [1] 2 3 ... 230

Members Online
25 Guests, 0 Users
+-Today's Birthdays
xenick24 (45), Luken202 (46), tonette06 (29), Yanky221 (39), stitchbrick8 (36), Ernestino44 (45), valyreib (40), n3ilwryt (37), francislamb11 (40), AudiRS3maniac (32), teeth14david (40)
Powered by EzPortal
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
SMF customization services by 2by2host.com
Valid XHTML 1.0! Valid CSS!