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 on: October 01, 2017, 04:19:42 AM 
Started by JakeG - Last post by ernestpowell
That's a classic, man! Cool

 on: September 22, 2017, 07:57:17 PM 
Started by Amber - Last post by Amber
I will never top this quality. Show's over folks.

^I couldn't notice one of the heads from that "human heads" part mod looks a helluvalot like Eminem so I took full advantage of that

They're girlfriends

 on: September 20, 2017, 06:56:33 PM 
Started by Amber - Last post by Amber
This is a modified Spore_Content package file which removes only the creatures from the game. All other Maxis creations are left intact.


In the future I will create more variants to this which remove vehicles and buildings in different combinations too. My first priority was to remove the creatures because for me personally, those are the only Maxis creations that to me, are outright "bad" and significantly reduce the quality of the game experience.

Do be aware though, when I make the vehicle and building variants as well as the "complete nuke" variant which removes all three types, I will not remove Grox vehicles or buildings, because those are hardcoded to be selected by the game and if removed, they will just have invisible vehicles and buildings instead. The creature is safe to remove though and will be replaced. Weird.

Also please note that it is unsafe to remove plants and cells, since they are also hardcoded and don't "pollinate" normally, so all versions will leave those intact.

To use this mod:

1. Navigate to wherever you installed your game, into the Data folder. Back up your original, unmodified Spore_Content. It would be foolish to completely delete a core package file.

2. Replace the original Spore_Content with this one. You can tell this apart from the original easily by the file size; the modded one is much larger. (This is just a difference in how Sporemaster compresses package files, and won't cause any issues. I've been using it with no ill side effects for a while.)

3. Go to C:/Users/Yourname/Appdata (hidden on 64 bit systems)/Roaming/SPORE and delete Pollination.package. Deleting this may cause your avatar creature to become a question mark in existing saves so I strongly recommend you delete all save data as well.

Now when you restart your game, Maxis creatures will be gone while other content will still be present. Leaving this package file in should be safe; I've tested it on all stages as well as all the default Adventures; from what I've seen the latter do not use any core game default creatures. I've had no issues, just a blissful lack of hideous Maxis creatures and nothing hurts

Note: This mod does remove the Grox, they will be replaced by a random user-made creature.

DOWNLOAD (Large file warning: this package file is 2 GB in size!): http://www.mediafire.com/file/o8356bn5rcc3bgt/Spore_Content_%28No_Creatures%29.rar

 on: September 18, 2017, 05:05:11 PM 
Started by Amber - Last post by Amber
update 2: the mod has been fixed. it's also way smaller in size as it is strictly the relevant animation files for epics. i didn't know what i was doing when i made the first one, put simply.

 on: September 15, 2017, 02:20:06 PM 
Started by Amber - Last post by Amber
To properly install Spore on Windows 10:

Run the installers in compatibility mode for Windows 7. You will have issues with your installation otherwise.

Use disc copies only. Steam or Origin installations cannot be installed in compatibility mode and come pre-patched which breaks mod functionality.

Install in this order: Core game > Creepy and Cute (optional) > Galactic Adventures > Patch 5.1 > Bot Parts (optional)
**Download the patches from modDB and run them in compatibility mode for windows 7 like all the other installers just to be safe. Bot Parts are freely available now.

Do not run the installed software as an administrator, or in compatibility mode. Only install everything in compatibility mode.

 on: September 14, 2017, 01:03:52 PM 
Started by Communist - Last post by henriettapowers
This game is really interesting

 on: September 10, 2017, 06:38:30 PM 
Started by Amber - Last post by Amber
If done correctly, the following method should be entirely side-effect free! No more needing hideous, buggy user-made plants to replace the missing Maxis ones!

Thread is still kind of a mess though. Pictures will come soon.


These creations are essential for the game to work properly. Messing with the cells will permanently brick the Cell Stage even if you restore the unedited Spore_Content package. Only a reinstall will fix it. It should be obvious why you don't want to remove plants but I included the disclaimer anyway so you can't blame me for ruining your game.


-This will only work in Patch 4 onward, due to a change in how the game generates Pollination data.

-Do not delete Grox vehicles or buildings, because the game will not replace them with something else. It will replace the Grox themselves, though.

-Remove all other mods bnefore doing this. Preferably, experiment with this on a clean installation in the correct order to eliminate as many red herrings for troubleshooting as possible, should something go wrong.

This requires Sporemaster as it involves modding a core package file.

1. Make a copy of Spore_Content in your Sporemaster folder.

2. Unpack it, in the Mod tab, NOT the Package File tab. Unpacking will take a while, and Sporemaster will appear to go unresponsive. Be patient and give it time. it is working even if it doesn't seem to be.

3. Once it's unpacked, take a good look at the hashes. Make sure you view them in Sporemaster and not in your system's folders, because they will be out of order.

4. Within Sporemaster, you will see that the first hash is gibberish, leave it alone. the second one will have cell names followed by .raster extensions. then you will find a folder containing the cell .pngs, followed by hashes with the cell names ending in a .gmdl extension. keep going, and you will find gibberish names followed by a .raster extension. This is where data for the creatures begins.

5. All the creation data folders follow a pattern of .raster, pngs with other data, then .gmdl. When the .gmdl extension hashes end and another set of .raster begins, you are in the next tier of creations. go to the .png hash to see what they are.

6. Following the above pattern, you can keep track of exactly what you are deleting.

7. You can pick and choose or just nuke the entire tier of creations, but be aware of the following:
-ensure you cleanly remove all the data associated with the creations you want gone. if you delete Mupid Staggie, removing just the PNG will cause the game to crash. you have to nuke all the .raster, .gmdl, etc. files with the same name as it.
Failure to do so many cause the game to fail to even boot, generating exception reports claiming a "missing .dll" error, which is weird and incorrect. The reports will also indicate the crash was caused by calling data that does not exist, which is the problem with removing some but not all data associated with a single creation.
-Do not delete the Grox vehicles or buildings, because the game will not replace them with something else. It will, however, replace the Grox themselves, so deleting the Grox creature is safe.

8. Once done, pack it up. This may also take a while, but the program will show a progress bar this time around. Replacing the file is fine since we are keeping a backup of the original.

9. Delete Pollination.package from your user data. On 64 bit operating systems, the directory is C:/Users/Yourname/Appdata/Roaming/SPORE. Appdata is hidden, so enable viewing hidden folders first. I do not know the equivalent location on non-Windows operating systems, unfortunately.

10.Back up the unmodded Spore_Content and remove it from your game's Data folder. Replace it with your modded one.
Note: Sporemaster compresses .package files differently than Maxis did with their official ones, so the modded one will be significantly larger than the original. This doesn't seem to matter, though. As long as it's named Spore_Content and you deleted the creations correctly, the game should work fine. We will not leave it in though because it's unnecessary.

11. Launch the game. It may show a screen with a message like "updating content". It doesn't matter if the game does or not. The purpose of launching it is simply to let it generate a Pollination file without the unwanted Maxis creations.

12. Quit the game. Remove the modded Spore_Content and put the original one back.

That should be it. When you start the game back up, the creations you didn't want will appear in your Sporepedia but will NEVER populate in the game unless you either delete Pollination again and repopulate the game with the unmodded file, or resave them under your own name.

If you run into any problems it's because you did something wrong where your content deletions were not "clean". The safest thing to do is to only delete the creature hashes. The disclaimer with the cell stage comes from the fact that I did this wrong on my first attempt and deleted content from opening the folder, not from within the Sporemaster program, and accidentally deleted hashes associated with cells instead of just the ones for the creatures, which bricked my Cell Stage lol

Doing it right the second time and only deleting creature hashes, my game works perfectly with no bugs, cell stage is fine, and all the awful Maxis creatures are gone.

This technique exploits a change in how Pollination data is generated starting with Patch 4 onward. For some reason, if Maxis creations are absent at the time the file is generated, they will be effectively "banned" from ever being selected to appear in the game, while user made content will never have the same issue.

 on: September 04, 2017, 04:49:24 AM 
Started by Amber - Last post by Lunamon
We have died three times since our last post.

 on: September 02, 2017, 10:04:43 PM 
Started by Amber - Last post by Ivy
(click to show/hide)
Dat aspen
quoting for posterity

 on: August 18, 2017, 03:48:42 PM 
Started by Cekaton - Last post by ���������

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