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Author Topic: Custom Parts Pack Vol.1 Release!  (Read 50861 times)
Golui
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« on: February 06, 2011, 01:41:37 PM »

Yep it's Finally here! The First Part mod to add 12 Custom parts at once!

File Name: Custom_Parts_Pack_Vol.1.package
File Size: 6.19 MB
Download: MediaFire.com
Features:
  • Adds in 12 new custom made parts
  • BetterSpore Parts by Virakotxa Included

Known Bugs And Incompatibilities:

Obviously, this mod is not compatibile With BetterSpore Parts Pack. Just Remove it.

Bug:
Sometimes, textures may be a bit weird when part is asymetric. Although, you manipulate the part (change it's rotation or position) to fix that.

Amber: The mod does not have the unconditional force-loading features of BetterSpore. It also breaks the force-loading features of SporeHack!

Time for another bug. And this is a BIG one. Some people informed me that when you use creature that has got custom parts on it, may glitch the game.

Attaching SPONECK's video showing how the bug looks like.

(click to show/hide)

As for now, there is no fix for that. You just have to not play or use those creatures in your Adventures/Creature Game.
Bug will be investigated, and hopefully fixed

I'll update the bug and incompatibility list as soon as i get any reports.

Special Thanks:

Void, For making SporeMaster

Ivysaur1996, SPONECK and KAOS, forgiving me ideas

Kaos (again), for Beta Testing

Virakotxa for creating the Betterspore parts!

More to come!

EDIT: Steve is upon us... "Most Online Today: 42. Most Online Ever: 249 (December 18, 2010, 10:20:48 PM)"

* Custom_Parts_Pack_Vol.1.package (6336.63 KB - downloaded 1660 times.)
« Last Edit: May 17, 2012, 07:40:42 PM by Kaos » Logged

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Wanna new parts? PM me!
SPONECK
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« Reply #1 on: February 06, 2011, 02:04:25 PM »

Yep it's Finally here! The First Part mod to add 12 Custom parts at once!

File Name: Custom_Parts_Pack_Vol.1.package
File Size: 6.19 MB
Download: MediaFire.com
Features:
  • Adds in 12 new custom made parts
  • BetterSpore Parts Included

Known Bugs And Incompatibilities:

Obviously, this mod is not compatibile With BetterSpore Parts Pack. Just Remove it.

Bug:
Sometimes, textures may be a bit weird when part is asymetric. Although, you manipulate the part (change it's rotation or position) to fix that.

I'll update the bug and incompatibility list as soon as i get any reports.

Special Thanks:

Void, For making SporeMaster

Ivysaur1996, SPONECK and KAOS, forgiving me ideas

Kaos (again), for Beta Testing

More to come!

EDIT: Steve is upon us... "Most Online Today: 42. Most Online Ever: 249 (December 18, 2010, 10:20:48 PM)"

YAY! This mod is so cool! I love the parts!  Grin
« Last Edit: February 06, 2011, 02:24:03 PM by SPONECK » Logged

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« Reply #2 on: February 06, 2011, 11:13:08 PM »

Can we get some screenshots?
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Kaos
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« Reply #3 on: February 07, 2011, 06:51:30 AM »

Can we get some screenshots?
http://www.sporebase.com/forum/index.php?topic=4349.0
See screenies in the spoiler in the OP.
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« Reply #4 on: February 07, 2011, 05:13:38 PM »

Does it force-pollinate like BetterSpore's parts pack?

I'll test it out on my laptop to be sure.
« Last Edit: February 08, 2011, 07:58:07 AM by Ace Attorney » Logged

Golui
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« Reply #5 on: February 08, 2011, 04:15:36 PM »

Updated the OP Please check
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« Reply #6 on: February 09, 2011, 10:07:51 PM »

I just dug out Spore again after not playing for years when I saw Darkspore, and it's really exciting to see people still doing work on it! For all its flaws it is an amazing game in many ways. Great work, Golui. My greatest hope is that when Darkspore comes out, there are still enough people around who care about and understand Spore tech to make some software to import Spore creatures into Darkspore. That'd just be fantastic.

Keep up the good work, everyone! There are still people out there playing the game every day who appreciate what you do!
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« Reply #7 on: February 09, 2011, 10:11:49 PM »

Welcome! That was quite the encouraging speech there.
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SPONECK
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« Reply #8 on: February 09, 2011, 10:14:33 PM »

*Sniffs* That was the most beautiful speech about an awesome game ever. (Really) *Sniffs*  Grin
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Golui
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« Reply #9 on: February 10, 2011, 02:20:43 AM »

I just dug out Spore again after not playing for years when I saw Darkspore, and it's really exciting to see people still doing work on it! For all its flaws it is an amazing game in many ways. Great work, Golui. My greatest hope is that when Darkspore comes out, there are still enough people around who care about and understand Spore tech to make some software to import Spore creatures into Darkspore. That'd just be fantastic.

Keep up the good work, everyone! There are still people out there playing the game every day who appreciate what you do!

From what i know, that'll be normal feature of Darksopre.
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« Reply #10 on: February 10, 2011, 03:41:17 AM »

I just dug out Spore again after not playing for years when I saw Darkspore, and it's really exciting to see people still doing work on it! For all its flaws it is an amazing game in many ways. Great work, Golui. My greatest hope is that when Darkspore comes out, there are still enough people around who care about and understand Spore tech to make some software to import Spore creatures into Darkspore. That'd just be fantastic.

Keep up the good work, everyone! There are still people out there playing the game every day who appreciate what you do!

From what i know, that'll be normal feature of Darksopre.

Do you know something we don't? I've kept up pretty closely with things, read interviews, read/watched all the stuff on the official site/forum etc., and I haven't heard mention of this. If you could where you heard this that'd be awesome!
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Golui
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« Reply #11 on: February 10, 2011, 03:58:03 AM »

I thing i got it in one of EA promotion mails. Although I am not sure. I might just dreamt this.
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« Reply #12 on: February 10, 2011, 06:58:06 AM »

Hmm, I never heard about that, Golui, but rest assured that this site will continue to work until we can import the Spore Creatures into DarkSpore. colladaExport should make it fairly easy, I think.
« Last Edit: February 10, 2011, 06:58:35 AM by Kaos » Logged


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« Reply #13 on: February 10, 2011, 07:04:27 AM »

What if there's an entirely new way of making creatures?
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« Reply #14 on: February 10, 2011, 07:07:47 AM »

What if there's an entirely new way of making creatures?
colladaExport gives us the model from Spore. At the very least, we can create static images of the creatures, but I bet we could do more Wink
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